In my previous article I introduced the topic of morality systems in video games, and amongst other things outlined the various problems that games have had with implementing them.
Today I’m going to look in detail at one of these problems: poor writing.
Up from Sydney town a boy rode with haste
He had been caught in traffic and had no time to waste;
The dark was setting in as he made his lonely ride,
On the Hume highway,
And then Monaro drive.
Can morality be an effective game mechanic?